- #GARRYS MOD NUDE PLAUERMODELS MOD#
- #GARRYS MOD NUDE PLAUERMODELS CODE#
- #GARRYS MOD NUDE PLAUERMODELS PROFESSIONAL#
#GARRYS MOD NUDE PLAUERMODELS PROFESSIONAL#
If he's getting away with any punishment at all, Can I post nude models, following his examples, as well?Īnd this is professional response from one of the mods: A game, played by kids shouldn't have an actual downloadable nude models, yet here we are - "you can post nude models, just cover their nipples, tag it as NSFW/LEWD", said by one of your staff members. Of course - there is this minority of people, who think this sh#t is disgusting and shouldn't be available on Steam Workshop (since there are websites like officialdigitalero, where people drop their nude models on forum, DeviantArt or even Twitter) and I agree with this minority. Is there any moderator called "David" among your staff and does his "3 rules" are correct or not? Because in both, they still collide with the Steam ToS & Gmod policy.
#GARRYS MOD NUDE PLAUERMODELS MOD#
Unknown anime character, appears to be a child (possibly one of comissioned models removed from custom text cabinet by SeikiVR)Īnother example: his triumph card over all allegations is this status made by mod David: Gwen Tennyson (10 y/o character, nude model)Ĭlementine from TellTales The Walking Dead (commisson removed from custom text cabinet by SeikiVR) SeikiVR is a russian modeler, who post nude models on workshop and get away with, including child nude "lewd" models (of course, he removed the text, after people pointed that out and outrage, yet 2 child nsfw models remain in his workshop list of examples below) pornographic sprays/decals, nudity)" - source: "Your submission must not contain pornographic content. I would like to ask if I can post nude models on Gmod Workshop? (considering GMod & Steam ToS rules saying otherwise that "any nude/pornographic related content is unacceptable) I wanted to ask about Workshop policy and rules. SeikiVR will wake up and be abolutely demolished lmao.ĮDIT 2: got suspended from 8th to 9th april for seikivr artwork and my pic removed.ĭidn't noticed, lol. Thanks to quick response of Robotguy & Gmod mods, we nuked the biggest, mind-twisted individual posting nude models on Workshop. 000 $ sectionframes 30 29 $ sequence " ragdoll " " ragdoll. mdl " $ surfaceprop " flesh " $ contents " solid " $ eyeposition - 0. mdl " $ includemodel " player / taunt_animations. 00 $ includemodel " player / ct_animations. 40 $ attachment " facemask " " ValveBiped. 00 $ attachment " weapon_bone " " ValveBiped. 00 $ attachment " muzzle_flash " " ValveBiped. 44 $ attachment " defusekit " " ValveBiped. 48 $ attachment " eholster " " ValveBiped. 48 $ attachment " primary_mg " " ValveBiped. 54 $ attachment " primary_shotgun " " ValveBiped. 54 $ attachment " primary_smg " " ValveBiped. 54 $ attachment " primary_sniper " " ValveBiped. 15 $ attachment " primary_rifle " " ValveBiped. 81 $ attachment " primary " " ValveBiped. 52 $ attachment " grenade4 " " ValveBiped. 32 $ attachment " grenade3 " " ValveBiped. 46 $ attachment " grenade2 " " ValveBiped. 96 $ attachment " grenade1 " " ValveBiped. 00 $ attachment " weapon_hand_R " " weapon_hand_R " 0 0 0 rotate 0 0 0 $ attachment " weapon_hand_L " " weapon_hand_L " 0 0 0 rotate 0 0 0 $ attachment " grenade0 " " ValveBiped. 00 $ attachment " mag_eject2 " " ValveBiped. 00 $ attachment " mag_eject " " ValveBiped. 000 $ skipboneinbbox $ attachment " forward " " ValveBiped. 00 $ opaque $ cdmaterials " models \ player \ natalya \ evangelion \ asuka \" $ hbox 3 " ValveBiped. $ cd " C :\ Source Stuff \ Modeling \ Player Models \ Evangelion \ asuka " $ modelname " player \ natalya \ evangelion \ asuka \ asuka - dress. You can usually get a physics model by decompiling a default model, but if you have to make your own you need to make it out of convex shapes and have them attached to the exact same skeleton that your reference model uses. When you make a model you have a weighted and textured reference.smd for the actual model, and then you also have a phymodel.smd for the collisions. The physics of the ragdoll are handled by a collision mesh. When a player dies, the hitboxes are no longer used, and the dead player model falls to the ground as a ragdoll. However, if you aren't doing a simple re-skin you probably need to edit the hitboxes so that they match the new model's geometry more accurately.
#GARRYS MOD NUDE PLAUERMODELS CODE#
To get default hitboxes you can decompile a default model for the game you're working with and copy the code from the mdldecompiler.qc file. $ hboxset " cstrike " $ hbox 3 " ValveBiped.